Subj:	TRAVELLER digest 385
Date:	95-08-22 01:48:00 EDT
From:	traveller@mpgn.com
Sender:	traveller@mpgn.com
Reply-to:	traveller@mpgn.com
To:	traveller@mpgn.com (Multiple recipients of list)

			    TRAVELLER Digest 385

Topics covered in this issue include:

  1) Armat M41A Pulse Rifle	by Liam_McCauley@qsp.co.uk
  2) Re: TRAVELLER digest 383	by lhowie@lrmi.com (Les Howie)
  3) Help With FFS Design	by That Computer Guy <darkstar@chopin.udel.edu>
  4) Regency Sourcebook, Product Codes, etc	by Ron Dawson <rdawson@ccgc.tc.gc.ca>
  5) Re: Traveller Navigator	by Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
  6) Re: Help With FFS Design	by merrick@Rt66.com (Merrick Burkhardt)
  7) Re: Traveller Navigator	by E.D.Quibell@bton.ac.uk (Ewan D Quibell)
  8) Re: TRAVELLER digest 375	by aboulton@cix.compulink.co.uk (Andrew Boulton)
  9) Adventure 4: Leviathan	by FKiesche3@aol.com

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Date: 	Mon, 21 Aug 1995 13:37:33 +0100
From: Liam_McCauley@qsp.co.uk
To: traveller@MPGN.COM
Subject: Armat M41A Pulse Rifle
Message-ID: <0387e960@pc173.qsp.co.uk>

     Thank you to those who sent me stuff on materials, or who pointed me 
     in the right direction.  Below is my interpretation of a Pulse Rifle 
     from the film "Aliens" (I'm sure a lot of these terms are (c) or TM, 
     but WTF).  Feel free to use, abuse, whatever...
     
     Notes:
     * I started with the ammunition, using the dimensions given, rather 
     than the muzzle energy (probably the wrong way to go, but...).
     * I used Composite Laminate for the receiver and barrel to reduce 
     weight (see TML 181).
     * The cyclic rate should have resulted in a RoF of 10, but that would 
     have required a heavy receiver.  Also, it should have a 4 round burst 
     capability.  I just simplified things and gave a RoF of 5.
     * I added Gyroscopic compensation to reduce recoil.
     
     Comments:
     * Not all that impressive for TL12, but then it's meant to simulate 
     something from a film, not be the optimum design.
     * It actually came out pretty close to the dimensions and weight given 
     in the book.
     * I never got round to designing the 30mm canister round for the 
     grenade launcher.
     
     References:
     "Aliens, Colonial Marines Technical Manual" by Lee Brimmicombe-Wood
     "Aliens - Adventure Game" by Leading Edge Games
     "Aliens" - the film
     
     
     
Pulse Rifle - Traveller TNE

Armat M41A Pulse Rifle

TL               12
Weapon Length    55 / 75 cm
Weapon Weight    5.25kg loaded, 4.6kg empty
Weapon Price     2,955Cr
Magazine Weight  1.35kg loaded, 1.17kg empty
Magazine Price   11.65Cr

US M309 10*24mm Standard Light Armour Piercing, Explosive Tipped Round
Weight           19g, 0.18Kg for 95
Price            1.13Cr, 107Cr for 95

30mm Grenade
Weight           0.12Kg, 0.48Kg for 4

Grenade          Price
M40 HE           1.2Cr
M38 HEAP         1.8Cr
M60 WP           2.4Cr
M72A1 Starshell  1.2Cr

                                                        -Recoil-
Weapon                 RoF Dam         Pen    Blk  Mag  SS Burst Range IFR
10mm Pulse Rifle HEAP  5   5           2-2-2  3/4  95    1   4    31    -
30mm Grenade HE        PA  C:2, B:10   Nil     -    4    0   -    86   345
             HEAP      PA  C:1, B:3.5  29C     -    4    0   -    86   345
             WP        PA  C:2, B:6    Nil     -    4    0   -    86   345
             Starshell PA  C:0, B:144  Nill    -    4    0   -    86   345

-----------------------------------------------------------------------------
WorkSheet

10*24mm, necked, caseless, HEAP
Bullet Diameter           10mm
Cartridge Length          24mm
Ammo Length               44mm
Ammo Weight               18.85g
Avge Muzzle Energy        3920.7J
Price                     1.131 Cr

30mm, HE, Low Velocity Propelled Grenade
Diameter                  3cm
Concussion                2
Burst Radius              10m
Penetration Value         Nil
Total Mass                0.12Kg
Volume                    2.4*10-5 m^3
Price                     1.2Cr

PN 30mm pump-action grenade launcher
Barrel Length             5 calibers (15cm)
Direct Fire (Short) Range 86.25m
Indirect Fire (Max) Range 345m
Length                    30cm
Material                  Composite Laminate
Empty Mass                0.75Kg
Loaded Mass               1.23Kg
Muzzle Energy             337.5J
Price                     897.75Cr

Armat M41A Pulse Rifle 10mm Assault Rifle
with PN 30mm pump-action grenade launcher

1. Light Barrel
Average Barrel Length     39.207cm
Actual Barrel Length      24.7cm
Material                  Composite Laminate
Barrel Weight             0.165Kg
Barrel Price              131.4Cr
Actual Muzzle Energy      3195J
Explosive Energy          2744J
Damage                    5
Penetration               2-2-2

2. Light, Self-loading receiver with selective fire option
Rate of Fire              1, 5
Receiver Length           25.046cm
Material                  Composite Laminate
Receiver Weight           1.31Kg
Receiver Price            1303Cr

3. Retracting Stock
Stock Length              5/25cm
Stock Mass                0.5kg
Price                     50Cr
Short Range               30.64m

4. Box Magazine
Capacity                  99 (95 usually loaded to avoid jams)
Magazine Weight           1.165Kg
Magazine Price            11.65

5. Options
Folding SA Stock
Gyroscopic Compensator
PN 30mm grenader launcher

Component                 Length (cm)     Weight (kg)     Price (Cr) 
Barrel                    24.7            0.17              131.4 
Receiver                  25.05           1.31            1,303 
Folding SA Stock (5/25cm) 25              0.7               200 
Gyroscopic Compensator                    0.5               300 
Grenade Launcher                          0.75              897.75 
Magazine                                  1.17               11.65 
Weapon, Empty             74.75           4.6             2,843.8 
95 rounds 10*24mm                         0.18              107 
4 Grenades                                0.48                4.8 
Weapon, Loaded            74.75           5.25            2,955.6 


Bulk                      3/4
Recoil Single Shot        1 (1.49)
       Burst              4 (3.74)
       Grenade            0 (0.47)


------------------------------

Date: Mon, 21 Aug 1995 10:04:06 -0300
From: lhowie@lrmi.com (Les Howie)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 383
Message-ID: <9508211253.AA02265@ lrmi.com>

Derek Wildstar <wildstar@qrc.com> wrote
>To: traveller@MPGN.COM, xboat@MPGN.COM
[clip]
>A part of this exhibit is the "Stellarium".
>
>it's practical.  :-)  If you're in the DC area, a side trip to visit this
>is probably worthwhile.
>
For folks in/visiting Toronto, there is one in the planetarium there as well
(or there was four years ago, when I was there last.)  It does get a highly
recommended.
Les Howie
Senior Software Developer
Atlantic LRMI


------------------------------

Date: Mon, 21 Aug 1995 09:56:52 -0400
From: That Computer Guy <darkstar@chopin.udel.edu>
To: traveller@MPGN.COM
Subject: Help With FFS Design
Message-ID: <199508211356.JAA00273@chopin.udel.edu>


Okay, dumb question.  When I'm designing a laser turret and I want it
to have an MFD, where does the MFD go?  Does it replace the crewstation
that would be in the turret (and thus take up it's volume)?  Or, is the
MFD an external piece of machinery from whatever may be inside the
turret (and thus take up volume on the ship, but not in the turret)?

Thanks in advance...

        --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Mon, 21 Aug 1995 10:56:54 -0300 (ADT)
From: Ron Dawson <rdawson@ccgc.tc.gc.ca>
To: traveller@MPGN.COM
Subject: Regency Sourcebook, Product Codes, etc
Message-ID: <Pine.SUN.3.90.950821104330.1880C-100000@Neptune>

On Sat, 19 Aug 1995,  Christopher_Griffen@dmcwave.com wrote:
> 
>      I spoke with a GDW rep just before they left their offices for GenCon 
>      and he said that the Regency Sourcebook is due out in mid-September.  
>      Of course, I've heard everything now from February to April to 
>      mid-July, then mid-August and now mid-September.  They seem to be 
>      hedging quite a bit.
>      
>      I guess they just don't have the personnel to get enough material out.

>      Traveller has very good name recognition in the RPG marketplace.  I 
>      just don't understand why they can't capitalize on that to produce 
>      _more_ products on a regular and timely basis.  Well, there's still 
>      hope for the future.  One book every six months just doesn't cut it 
>      for this rabid Trav fan.

Is it actually one book every six months?  

While Traveller may have good name recognition amongst RPG dealers and
older RPGers, what about the current generation of gamers?  I've been
having a very hard time finding Traveller related products in Nova Scotia. 
While I can undertsand it up here in Cape Breton (Nova Scotia, Canada), I
was surprised that only one gaming store I visited in Halifax (Nova
Scotia) had anything, and that burried in a box with other miscelaneous
RPG books (Arms and Equipment, Striker II).  I did find a lot of White
Wolf/Wizards of the Coast, TSR, Palladium and Star Wars stuff, but
almost nothing of GDW's.  Is the situation as bad in other places for 
those interested in Traveller?

I'd like to try to special order Traveller material, but to do so locally 
I really need the product numbers if I'm to get these folks to do it.  
Could some kind soul provide me with the product numbers of the TNE 
products to date.  I currently have the basic TNE rules, Path of Tears, 
and Striker II.  I'm also curious what was in the Deluxe Traveller:TNE 
box set and whether it was worth purchasing.  I've asked GDW for this 
info and/or a catcalog/product list, but they don't seem to be answering 
mail these days.  Perhaps they're on vacation....

- Ron

Ron Dawson, SAR, Canadian Coast Guard College
rdawson@ccgc.tc.gc.ca

------------------------------

Date: 21 Aug 1995 14:55:12 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
To: traveller@MPGN.COM
Subject: Re: Traveller Navigator
Message-ID: <1986187165.113901220@nynet.nybe.north-york.on.ca>

I don't have it, but have heard that it is essentially a Windows help file
(whatever that is).

Your girlfriend could probably do better, if someone were willing to type the
data into her program. 

Alternately, Jo Grant has a set of software available for PCs, and I have a
beta mapping program for Macs.

------------------------------

Date: Mon, 21 Aug 1995 08:43:08 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Help With FFS Design
Message-ID: <9508211443.AA06040@Rt66.com>

Howdy, 
 
> Okay, dumb question.  When I'm designing a laser turret and I want it
> to have an MFD, where does the MFD go?  Does it replace the crewstation
> that would be in the turret (and thus take up it's volume)?  Or, is the
> MFD an external piece of machinery from whatever may be inside the
> turret (and thus take up volume on the ship, but not in the turret)?
> 
> Thanks in advance...
> 
>         --Jerry

It's supposed to be a separate unit, but since it includes a crewstation, I
frequently use one instead of the normal crewstation on the turret.  Also,
because MFDs can control multiple turrets, this might be overly expensive, so
I tend to do it on bigger weapons (bays, for example--or missile barbettes).

So do it either way :)

Just keep in mind whether or not the weapon in question needs a dedicated MFD
enough to justify the added cost.  When in doubt, I add the MFD since a small
added cost is cheaper than losing a ship.

-Merrick

PS-since you're designing ships, I'd add something unrelated:  don't bother
putting a damper turret/barbette on anything.  You'd be much better off with
a 
laser turret (it can shoot at ships *and* missiles, and has a better chance
of
killing the missile anyway--so where are the area dampers, anyway?)

------------------------------

Date: Mon, 21 Aug 1995 15:56:14 +0100 (BST)
From: E.D.Quibell@bton.ac.uk (Ewan D Quibell)
To: traveller@MPGN.COM
Subject: Re: Traveller Navigator
Message-ID: <9508211456.AA07368@diamond.bton.ac.uk>

> I don't have it, but have heard that it is essentially a Windows help file
> (whatever that is).

And they want $30 for it ..... !!!!!!!

> Your girlfriend could probably do better, if someone were willing to type
the
> data into her program. 
> 
> Alternately, Jo Grant has a set of software available for PCs, and I have a
> beta mapping program for Macs.

Have you uploaded it anywhere ?


------------------------------------------------------------------------------
-- E.D.Quibell ------------------------------------ Thought is just about----
-- Data Communications Technician ----------------- the hardest thing a----
-- University of Brighton ------------------------- human can do - which----
--------------------------------------------------- probably explains why----
-- Email  e.d.quibell@bton.ac.uk ------------------ so few seem to do it.----
--        quibez@essex.ac.uk -------------------------------- Henry Ford-----
------------------------------------------------------------------------------
--- Who me ? Na, I didn't say that. My Employers ? They don't say anything---
----- My spelling is entirely due to dyslexia, typos, and poetic licence-----
------------------------------------------------------------------------------

------------------------------

Date: Mon, 21 Aug 95 18:04 BST-1
From: aboulton@cix.compulink.co.uk (Andrew Boulton)
To: traveller@MPGN.COM
Cc: aboulton@cix.compulink.co.uk
Subject: Re: TRAVELLER digest 375
Message-ID: <memo.391458@cix.compulink.co.uk>

In-Reply-To: <199508112050.QAA06548@Ambassador.MPGN.COM>


  > From: That Computer Guy <darkstar@chopin.udel.edu> To:
  > Subject: RE: Jump Drones/Missles 
  >  
  > From: That Computer Guy <darkstar@chopin.udel.edu> 
  > : 
  > : and Now for something Completely Different.... 
  > : A Jump drive, 
  > : On a missle? 
  > : 

  > Uhm, but isn't there a rule somewhere in the depths of Traveller lore
  > that states jump-capable ships have to be at least 100 tons? 

That was true in CT and MT, but AFAIKS it's been dropped from TNE. I'm
currently redesigning a jump-lifeboat that I thought of a while ago, (I'm
giving it a robot brain this time) - these are the perfect things to carry
around in case you missjump into deep space...

Talking of bizarre vehicles, I thought of a great one in the shower this
morning - grav-boards! Surf-board + contragrav = very silly, but I've just
gotta do it :-) Haven't attacked the idea with FF&S yet, but watch this
space...


---===---
Andrew Boulton

------------------------------

Date: Mon, 21 Aug 1995 15:37:37 -0400
From: FKiesche3@aol.com
To: traveller@MPGN.COM
Subject: Adventure 4: Leviathan
Message-ID: <950821153734_59697536@mail06.mail.aol.com>

Greetings:

Will the gentleman who expressed interest in my spare copy of Adventure 4:
Leviathan please contact me? I must confess that I've lost your original mail
message (or it is still packed from my house move). As I recall you wanted to
convert it to TNE standards...

Thanks.

Fred Kiesche
(FKiesche3@aol.com)


------------------------------

End of TRAVELLER Digest 385
***************************
